AI Insights · Timothy · April 2022
Top 5 Gacha Games Performance in Dominican Republic Q1 2022
Gacha games in the Dominican Republic saw varied performance in Q1 2022, with notable trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 gacha games in the Dominican Republic showed diverse performance trends across weekly downloads, revenue, and active users. This data, provided by Sensor Tower, highlights the dynamic nature of the mobile gaming market.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced fluctuating weekly revenue, peaking at approximately $6.2K in the first week of January and ending the quarter with $4.3K. Weekly downloads saw a downward trend from 2.2K at the end of December to around 1.4K by the end of March. The game maintained a stable number of weekly active users, averaging around 23.7K to 24.8K throughout the quarter.
Lilith Games' Rise of Kingdoms had a varied performance in terms of weekly revenue, ranging from $1.5K to $3.5K. The game saw a significant drop in weekly downloads from 3K at the end of December to just 722 by the end of March. Weekly active users also declined from 11.1K to around 7K by the end of the quarter.
MLB 9 Innings 24 by Com2uS Corp. demonstrated a steady performance. Weekly revenue saw peaks of $5.3K at the end of December and $5.4K at the end of March. Downloads remained relatively stable, starting at 5.7K and ending at 4.4K. The game had consistent weekly active users, averaging around 15K throughout the quarter.
8 Ball Pool™ from Miniclip.com showed robust activity with weekly downloads ranging from 16K to over 19K. Revenue followed a similar upward trajectory, peaking at nearly $2.9K in mid-March. The game consistently maintained a high number of weekly active users, hovering around 260K to 270K.
Lastly, Guns of Glory: Lost Island by FunPlus International AG saw its weekly revenue fluctuate, peaking at $4.6K in the first week of January. Downloads varied, with notable highs of over 1.2K in late February and mid-March. Weekly active users showed a gradual increase, reaching a peak of 1.4K in mid-March before dropping to around 1K by the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.